We’ve released another update with a mix of important fixes, balance adjustments, and quality-of-life improvements.

One of the biggest changes is that airlines were previously gaining reputation silently even when they had zero levels of tracks. That has now been fixed, which means players with only a small number of tracks may notice their target reputation is now much lower than before.

We also found that baseline demand was off, which affected travel rates. This has now been adjusted, so demand and reputation will generally be lower across the board. While this may feel like bad news at first, it puts the simulation on a more accurate and balanced footing going forward.

Fixes and Improvements

  • Plan confirmation should now feel much faster
  • Airplane construction timing has been improved
  • Champion logos have been added
  • Dynamic charms now update more smoothly
  • Action Points can now be spent regardless of manager setup
  • A 48-week average has been added to the Links table
  • Baseline and current demand are now visible in Research
  • New affinities have been added
  • More aircraft images have been introduced

Balance Changes

  • Megabase is now more expensive
  • Some milestones have been made easier
  • Stock buybacks are now more impactful

There are also many smaller bug fixes and refinements included in this update. We’ll continue to tweak airline types, reputation, and travel rates as we move forward.

Thank you for all the feedback so far. It’s helping shape the game in a big way.